Infrastructure forserious Minecraft networks.
We build the plugins, proxy coordination, persistence, and deployment systems that keep large networks fast, stable, and supported long-term.
Engineering across the full network stack
From a single plugin to an entire backend and deployment pipeline, we work where reliability actually matters.
Minecraft Plugin Development
Kotlin and Java game systems built on annotation-driven services, clean lifecycle management, and tested architecture, not throwaway scripts.
- Kotlin-first
- Annotation-driven services
- Paper & Velocity
Backend & Persistence Systems
Controller-driven persistence over MongoDB and Redis with async-by-default loading, careful schema evolution, and predictable caching.
- MongoDB
- Redis
- Controller-backed models
Proxy & Backend Architecture
Velocity proxy coordination, server discovery, and cross-instance state so players, parties, and queues stay consistent across the network.
- Velocity
- ServerSync
- Cross-proxy state
Infrastructure Management
Containerized game servers on Kubernetes with template-based bootstrapping, injected runtime config, and repeatable, zero-drift deployments.
- Kubernetes
- Docker
- Template bootstrapping
Performance Optimization
Tick-time profiling, allocation and GC tuning, and main-thread audits that keep high-traffic servers responsive under real load.
- Profiling
- GC tuning
- Main-thread audits
Long-Term Maintenance
Retainer engagements for networks that treat their backend as production infrastructure: monitoring, upgrades, and steady iteration.
- Retainers
- Monitoring
- Steady iteration
Networks we've engineered for
A selection of competitive networks and studios we've built backend, gameplay, and infrastructure systems for.


Universe
Open-Source Orchestrator
Our in-house, open-source orchestrator for deploying and managing game servers and application instances across a cluster of nodes, with template-based provisioning, pluggable runtimes, and a REST API.
- Orchestration
- Infrastructure
- Kubernetes
PotPvP
Competitive PvP Network
Practice and ranked systems, matchmaking queues, and the backend coordination behind a high-volume competitive environment.
- Practice
- Queueing
- Backend
SolaraGG
Minecraft Network
Network engineering and infrastructure support across gameplay services and deployment.
- Infrastructure
- Gameplay
- Deployment
Production systems, licensed and supported
Flagship infrastructure built for high-traffic networks. Available by private consultation, with long-term support, not one-off downloads.
scala-commons
The shared runtime layer most of the network is built on: plugin lifecycle, annotation-driven service registration, command framework, config injection, and ServerSync-based server discovery.
- Service lifecycle
- Config injection
- ServerSync
scala-store
Controller-driven persistence over MongoDB, Redis, and in-memory caches, with UUID-based identity and async-by-default loading for long-lived player data.
- Mongo & Redis
- Controller-backed
- Async by default
Lemon
The shared utility toolkit used across the network: player, rank, and metadata helpers plus the chat, rank, and presence integration points most plugins depend on.
- Rank & Punishments
- Presence
- Cross-plugin helpers
aware
A Redis-backed pub/sub abstraction for cross-server communication, with channel-based messaging, annotation and lambda subscriptions, and codec-based serialization.
- Redis pub/sub
- Channel messaging
- Codec-based
Pulsar
Modern cross-proxy synchronization that keeps tracked players and live instance state consistent across proxies, with cross-proxy command and event patterns.
- Tracked players
- Live instances
- Multi-proxy
minigames
The modern minigame network runtime: game servers, lobbies, party coordination, and mode implementations like BedWars, SkyWars, all built on the shared platform layers.
- Game runtime
- Lobby & parties
- BedWars / SkyWars
From initial telemetry to successful launch
We reject black-box development in favor of absolute transparency and fixed-bid milestones.
- 01
Invite-Only Request
Submit your project specifications via our secure commission portal. We review every request to ensure architectural alignment and availability before issuing an invitation.
- 02
Fixed-Bid Architecture Plan
Once approved, we map the entire project into distinct milestones with strictly defined deliverables and fixed-bid pricing. You know exactly what you're paying for and when it ships.
- 03
Dashboard Onboarding
Your account is provisioned on the Scala Studios dashboard. Track milestone progress, review deployed staging links, open support tickets, and manage project documents.
- 04
Iterative Deployment
We execute precisely against the agreed milestones. You clear payments only as specific deliverables are approved and shipped. Zero hourly padding. Zero surprises.
Building something that needs to stay alive under pressure?
We take a limited number of engagements. If your network needs production-grade systems and long-term engineering, start with a commission request.
> Invite-only engagements · formal response within 48 hours
