Scala Studios
// Scala Studios

Infrastructure forserious Minecraft networks.

We build the plugins, proxy coordination, persistence, and deployment systems that keep large networks fast, stable, and supported long-term.

> Selected networks
PotPvPTropicGGDuelsUSZonixSolaraGGEstaLandPvPTemple
// The studio
10+ years
Minecraft engineering experience
Kotlin & Java
Production plugin systems
Fixed-bid
Milestone-based delivery
Long-term
Maintenance partnerships
// ServicesAll services

Engineering across the full network stack

From a single plugin to an entire backend and deployment pipeline, we work where reliability actually matters.

01

Minecraft Plugin Development

Kotlin and Java game systems built on annotation-driven services, clean lifecycle management, and tested architecture, not throwaway scripts.

  • Kotlin-first
  • Annotation-driven services
  • Paper & Velocity
02

Backend & Persistence Systems

Controller-driven persistence over MongoDB and Redis with async-by-default loading, careful schema evolution, and predictable caching.

  • MongoDB
  • Redis
  • Controller-backed models
03

Proxy & Backend Architecture

Velocity proxy coordination, server discovery, and cross-instance state so players, parties, and queues stay consistent across the network.

  • Velocity
  • ServerSync
  • Cross-proxy state
04

Infrastructure Management

Containerized game servers on Kubernetes with template-based bootstrapping, injected runtime config, and repeatable, zero-drift deployments.

  • Kubernetes
  • Docker
  • Template bootstrapping
05

Performance Optimization

Tick-time profiling, allocation and GC tuning, and main-thread audits that keep high-traffic servers responsive under real load.

  • Profiling
  • GC tuning
  • Main-thread audits
06

Long-Term Maintenance

Retainer engagements for networks that treat their backend as production infrastructure: monitoring, upgrades, and steady iteration.

  • Retainers
  • Monitoring
  • Steady iteration
// Enterprise systemsAll products

Production systems, licensed and supported

Flagship infrastructure built for high-traffic networks. Available by private consultation, with long-term support, not one-off downloads.

Runtime FoundationPrivate consultation

scala-commons

The shared runtime layer most of the network is built on: plugin lifecycle, annotation-driven service registration, command framework, config injection, and ServerSync-based server discovery.

  • Service lifecycle
  • Config injection
  • ServerSync
Persistence LayerPrivate consultation

scala-store

Controller-driven persistence over MongoDB, Redis, and in-memory caches, with UUID-based identity and async-by-default loading for long-lived player data.

  • Mongo & Redis
  • Controller-backed
  • Async by default
Utility FrameworkPrivate consultation

Lemon

The shared utility toolkit used across the network: player, rank, and metadata helpers plus the chat, rank, and presence integration points most plugins depend on.

  • Rank & Punishments
  • Presence
  • Cross-plugin helpers
Messaging LayerPrivate consultation

aware

A Redis-backed pub/sub abstraction for cross-server communication, with channel-based messaging, annotation and lambda subscriptions, and codec-based serialization.

  • Redis pub/sub
  • Channel messaging
  • Codec-based
Proxy State LayerPrivate consultation

Pulsar

Modern cross-proxy synchronization that keeps tracked players and live instance state consistent across proxies, with cross-proxy command and event patterns.

  • Tracked players
  • Live instances
  • Multi-proxy
Game FrameworkPrivate consultation

minigames

The modern minigame network runtime: game servers, lobbies, party coordination, and mode implementations like BedWars, SkyWars, all built on the shared platform layers.

  • Game runtime
  • Lobby & parties
  • BedWars / SkyWars
// Process

From initial telemetry to successful launch

We reject black-box development in favor of absolute transparency and fixed-bid milestones.

  1. 01

    Invite-Only Request

    Submit your project specifications via our secure commission portal. We review every request to ensure architectural alignment and availability before issuing an invitation.

  2. 02

    Fixed-Bid Architecture Plan

    Once approved, we map the entire project into distinct milestones with strictly defined deliverables and fixed-bid pricing. You know exactly what you're paying for and when it ships.

  3. 03

    Dashboard Onboarding

    Your account is provisioned on the Scala Studios dashboard. Track milestone progress, review deployed staging links, open support tickets, and manage project documents.

  4. 04

    Iterative Deployment

    We execute precisely against the agreed milestones. You clear payments only as specific deliverables are approved and shipped. Zero hourly padding. Zero surprises.

// Start a commission

Building something that needs to stay alive under pressure?

We take a limited number of engagements. If your network needs production-grade systems and long-term engineering, start with a commission request.

> Invite-only engagements · formal response within 48 hours