- Kotlin
- Java
- TypeScript
- Rust
- Next.js
- React
- Fastify
- PostgreSQL
- MongoDB
- Redis
- NATS
- Kubernetes
- Docker
- Gradle
Systems we have shipped
Case studies with the constraint, the architecture and what changed once it was in production.
Case studies are being written up
We are documenting recent projects with their architecture and results. In the meantime, contact the studio and we will walk you through relevant work.
What the studio builds
Six areas of work, all with the same focus: systems that keep working as load, data and teams grow.
- 01Backend systemsAPIs, services and data models designed around the load they will actually carry.
- 02Real-time and game networksLow-latency multiplayer infrastructure, matchmaking and cross-region play.
- 03Infrastructure and operationsClusters, deploy pipelines and observability that a small team can run.
- 04Web platformsProduct sites, dashboards and admin tools built on the same system as the backend.
- 05Data and storageSchemas, caching and replication chosen for how the data is read and written.
- 06Architecture reviewsAn outside read of your system, with the constraints and the fixes written down.
- 01
Scope
We agree what the system has to do, for whom, and under what load. Constraints are written down before any design starts.
- 02
Architecture
We choose boundaries, storage and failure handling, and document the decisions so they can be revisited later.
- 03
Build
Short cycles with working software at the end of each one. You see progress in a running environment, not in slides.
- 04
Operate
We ship with monitoring, runbooks and a handover, and stay available for the first production months.
Notes from the studio
Articles
All articlesThe first articles are in progress.
Changelog
Full changelogRelease notes will appear here.